Wednesday, August 31, 2005

August 31, 2005 - (Christine)


Great model, great pose. She was even a wealth of information, giving us a bunch of new painters and galleries to check out. I'm happy with my result, the cools in tha shadow areas came out nice and the overall shift from cool towards her head and warmer magentas towards her pelvis is some nice color movement. I f'd up her hand and didn't have time to fix it.

3 hours.
Maya 6.5

Wednesday, August 17, 2005

August 17, 2005 - (Karin)


I spent the first half-hour of the session reattaching my bumper onto my car which got yanked off by a bit of rebar sticking out of a parking block. So I was a little late. Nevertheless I am pretty happy with the result. Her right hand was actually bent back over, touching her left shoulder, which looked great so maybe I'll make it so after the fact. The whole setup had some great lighting and her skin was reflecting tons of light around. I didn't quite capture it in the face, but that's what later is for.

3 Hours
Maya 6.5 with Turtle

Wednesday, August 10, 2005

August 10, 2005 - (Daniel)


Starting from nothing but zspheres in Zbrush, I decided to see how far I could go with sculpting detail in a head model. No texturing, no real work on the lighting.

3 Hours
Maya 6.5 with Turtle

Wednesday, August 03, 2005

August 3, 2005 - (Sophia)


An attempt at an entire model completely from scratch with Zbrush. I started in Zbrush with z-spheres and modeled up from there. I was a little late, so I didn't have the full 3 hours. As such the face I did turned out crappy so I decided to scrape it. The limbs are a little spindly too. I didn't get to the full environment either, but really liked the orange reflected light, so I included suggestions of the robe. I also like some of the looseness of the hands, since they don't have fully modeled fingers and detail. There is some potential in that.

3 Hours
Maya 6.5 Software Render