Wednesday, April 13, 2005

April 13, 2005 - Lisa


I started this one with my old method of taking a low poly mesh and posing it in Maya. However, this time I also took it into Zbrush to add model detail. I also spent more time texture painting using Maya's 3d paint tool. It is not a particularly robust tool, but it is sufficient for me, since I use basic brushes and very broad strokes. The only problem is that everything is too straight up and down in this one. Ah well, that was the pose. I just need to look for more diagonals.

Maya 6.0 with mental ray

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