October 8, 2003
Again with the goofy arm. The problem is that I started out with a base mesh that was designed for a comic character. Ah well. Here I decided to use much simpler backgrounds, using a procedural texture to give it a kind of wash look. It really has nothing to do with the bg that was there. What I really like about this one is the hair: simple, gestural, and effective. And look at that strong red reflected light!
3d Studio MAX 5