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Isn't this something? I captured
this picture when I'd reached the far back corner of the Skins Room. It's
more than that. I poked, probed, nudged, and kicked the walls and partitions
once I saw that they had a lot to reveal. |
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This
is a color-coded model worked out of a shot of the Skins Room I took while
hanging from a catwalk. That's why it's a little tipped. There's no front
wall.The yellow blocks are what serves for a ceiling. It may be this is only what's left, or it may be some cool design. I still haven't found out where these pieces attach to anything, I mean anything at all. Maybe magnets are holding them where they are. I hope something is. I'll find out. You'll see. The orange, green, and sheared lavender are three of the partitions which display the skins, interfaces, etc, and hold the dispensers. None of them work, but they will. |
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In
this shot you can see I've moved around a corner on the catwalk. The front
of the room is toward the left here. You can see how the ceiling pieces
curve and get a different view of the partitions. Way off there in the corner between the dark pink and the blue back wall is where I was standing when I took that first shot above. See how rough the walls, partitions, and ceiling blocks are? This adds a lot to the richness of the room's textures (colors and patterns) when light and shadows fall on them. These objects are Bezier curves converted to polygons converted to mesh objects after being beveled and joined together. Want a closer look? Yes! Want! |
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This third model
views the room from beyond the upper left at the back. Inside the joining
of the blue and pink walls is where I took that first image. You can see
all four partitions. |
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A room mesh will direct you to more images. |