I'm sure you've seen the House isn't finished yet, but the windows are poked through, the door marked out, and the fat little tower room set up. The land isn't finished either. I don't know who was thinking of what, but I don't think I like all that green. Is someone trying to tell me this is a sweet dream world? Don't you believe it. The Partitions could be the most challenging area of the DysArc, in some ways.
This side view taken while still perched
on Shirley, though here she's resting on the ground (she doesn't like this green
stuff either. She says it's too slick and it stinks. She's right, too.), shows
the sunroom projection from the house wall and the covered area behind the house.
You can see its roof in the first picture, that silvery block near the center.
There's another view of it here. It looks to me like
it's a place to stroll and think and talk. Maybe there should be vines or sculptures
or something. I might come across some plans or pictures of it when it was being
used and pick up some ideas from that. I plan to keep a lot of the DysArc's
features, but that green has got to go.
A couple interior
shots I got for you.
Working meshes
and shaded models. You can locate camera positions, too. Also view landscape
construction.
Windows, anyone?
back to the map