Re: Ultimate Interactive

Philip Cootey (
Wed, 31 Dec 1969 19:00:00 +0000

In response to 'ultimate' interactive environments..

R i c h a r d   P o v a l l
>Assoc. Prof of Computer Music and New Media / Chair, TIMARA Dept.
>MPO Box 0332                                             TIMARA/Studio 5
>Oberlin, OH 44074-0332  USA                Oberlin Conservatory of Music
>Voice: +1.440.775.1016                                   Oberlin College
>Fax: +1.440.775.8942                              Oberlin, OH 44074  USA
>======   =====   ======   =====   =====   =====   =====   =====   ======
>The Dartmoor Project
>High Moorland Business Centre, The Old Duchy Hotel, Princetown, Yelverton,
>Devon, PL20 6QJ  UK
>Voice:  +44.(0)1822.890539
>Fax:  +44.(0)1822.890566


>The ultimate environment reads motion perfectly, doesn't place any
>restrictions on the performer(s), differentiated perfectly between a number
>of moving bodies in a single space, and is completely invisible to the
In reply Robert Wechsler and Helena Zwiauer
Phone: (49) 911-397472
Palindrome Dance Company                     Fax:   (49) 911-397472
Johannisstr. 42  /  90419 Nürnberg

One of the things I like about working with electrodes is that they do not
read motion at all, rather muscle tension.
That is, they show, or amplify what the audience cannot see so well but
perhaps can feel.  "Dance" is not just the motion of bodies in space!

Electrodes are new to me.  I may be misunderstanding but wouldn't the impulses from these electrode sensors cause muscle spasms or twitching?  How do they sense the muscle contraction?  An anatomy lesson might be in order to place the electrodes in the correct places.  From what I can imagine the sensor reads contraction-0/1, release0/1 and would send the data to an effect authoring tool.  Lot's of wires?

Can anyone let me know where LiveImage is based out of.  From what I have gathered off this list...
(sorry about the absence of quotes I compiled this info from several messages)
Any movement you create can be stored in a Library. Sequences or phrases are stored. They can be reused, shared, deconstructed, or reconstructed as you wish. Macintosh version of Life Forms enables you to play sound files from an audio CD, or to play QuickTime sound files along with the movement that you are creating. The SGI version also has a feature for MIDI connectivity. Any shape created in Life Forms automatically creates transitional movement when you select the Play button, which automatically smooths the movement between defined shapes (keyframes). Life Forms was used for Pre-viz work on the films Jurassic Park and Terminator II.

Who distributes/created/employs this technology?

Enjoy the New Year.
Philip Cootey
Rowntree 3D